Alice Bowman – Narrative Designer
I currently work on Love and Pies as a Narrative Designer, working on story wrangling and narrative implementation!
I work with our writer and art team to deliver consistent high-quality story content. My duties cover content implementation in Unity, script editing and feedback, writing, narrative design, and game design.
Check out footage of the story here, or download Love and Pies here!
When I joined Trailmix I was the team’s first dedicated level designer! Love and Pie’s unique take on match & merge gave me the opportunity to explore new avenues of level design, and I got plenty of experience crafting many different versions of onboarding levels for the game’s prototype.
My level design work was done for an old version of the core of Love and Pies, you can check out a video of the old levels here.
TOGETHER is a virtual cancer support group that I worked on as part of my PhD research. This work takes the form of an interactive visual novel, investigating how characters in this can provide emotional support for players.
Check out a behind-the-scenes video of the prototype.
I was a designer on Outplay Entertainment’s match-3 game Crafty Candy. During my time on Crafty Candy I made levels, made design changes to the FTUE, designed blockers, wrote copy for the game and wrote art specs for external contractors.
After leaving Outplay Entertainment to begin my PhD, I later returned on a part-time basis as a level designer. During this time I made levels for Angry Birds POP!, a bubble shooter in the Angry Birds franchise co-developed with Rovio Entertainment.
Political Shitstorm was my team’s 2016 Nordic Game Jam entry. I wrote and designed content for the game, which reached the finals of the jam. Rock Paper Shotgun later covered the game in their column featuring the best free games of the week.
I completed a contract of freelance writing for Truly Social Ltd. writing for their casual social mobile game Hugs. I wrote several interactive conversations, with variable-gated topics and dynamic reactions from non-player characters.
I completed a contract of freelance writing work for mafia-themed browser game Assassinators. I wrote several missions combining story progression with onboarding players into the game.